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	<title>Burningice</title>
	<link>http://blog.burningice.pl</link>
	<description>bury me in smoke</description>
	<lastBuildDate>Thu, 03 Nov 2011 23:27:30 +0000</lastBuildDate>
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		<title>Grails and Ehcache Annotations for Spring</title>
		<description><![CDATA[Ehcache Annotations for Spring is a project that allows "declarative, aspect based caching to be added to a Spring Framework based application by simple annotation". And because Grails stands on Spring, there is no problem to do that. We are using spring xml based configuration here, but if any one know how rewrite it to [...]]]></description>
		<link>http://blog.burningice.pl/2011/11/04/grails-and-ehcache-annotations-for-spring/</link>
			</item>
	<item>
		<title>Grails Gmock partial mock example</title>
		<description><![CDATA[&#160; class Foo &#123; &#160; def methodFoo&#40;String param&#41;&#123; return &#34;methodFoo&#34; &#125; &#125; &#160; ... &#160; class Bar &#123; &#160; def foo &#160; def methodBar&#40;String param&#41;&#123; return foo.methodFoo&#40;param&#41; + methodBarSecond&#40;param&#41;; &#125; &#160; def methodBarSecond&#40;String param&#41;&#123; return &#34;methodBarSecond&#34; &#125; &#125; &#160; ... &#160; import static org.hamcrest.Matchers.any &#160; @WithGmock class BarTests &#123; &#160; @Test public void checkMethodBar&#40;&#41;&#123; def [...]]]></description>
		<link>http://blog.burningice.pl/2011/10/21/grails-gmock-partial-mock-example/</link>
			</item>
	<item>
		<title>Grails bean factory + method with parameters</title>
		<description><![CDATA[&#160; class MyObjectFactory &#123; static final int TYPE_ONE = 1 static final int TYPE_TWO = 2 &#160; def produce&#40;int type&#41;&#123; if &#40;type == TYPE_ONE&#41;&#123; return ... // type one &#125; &#160; if &#40;type == TYPE_TWO&#41;&#123; return ... // type two &#125; &#160; throw new IllegalArgumentException&#40;&#41; &#125; &#125; &#160; ... &#160; beans &#123; &#160; myObjectFactoryBean&#40;MyObjectFactory&#41; &#160; [...]]]></description>
		<link>http://blog.burningice.pl/2011/10/20/grails-bean-factory-method-with-parameters/</link>
			</item>
	<item>
		<title>After DevMeeting</title>
		<description><![CDATA[DevMeeting is after us, and only thing I can say after it is "more". Meeting started at 9 a.m. and we worked with short breaks till 9 p.m. Whole meeting was leaded by David de Rosier and I must say that I have been under deep impression how big and broad knowledge he has. We [...]]]></description>
		<link>http://blog.burningice.pl/2011/05/22/after-devmeeting/</link>
			</item>
	<item>
		<title>Pre DevMeeting</title>
		<description><![CDATA[On 14 May in Poznan there will be interesting meeting (with I hope to take part) about RingoJS, V8cgi and NodeJS. I am still confused with "server side JavaScript" concept and I hope to clarify my point of view after this meeting. Meanwhile I strongly recommend two videos where Ryan Dahl is explaining why he [...]]]></description>
		<link>http://blog.burningice.pl/2011/04/27/pre-dev-meeting/</link>
			</item>
	<item>
		<title>GAE as free Java hosting? Not really.</title>
		<description><![CDATA[If you plan to deploy your new, shiny, low traffic application on Google App Engine, because you think that you can get it for free - don't bother. That was my idea recently - to took Play framework (nice integration with GAE and Siena through modules) build simple (but not trivial)  low traffic application, and deploy [...]]]></description>
		<link>http://blog.burningice.pl/2011/02/25/gae-as-free-java-hosting-not-really/</link>
			</item>
	<item>
		<title>AndEngine in action</title>
		<description><![CDATA[Any one interested in making games on Android platform, should definitely check AndEngine. This framework will help with creating 2D OpenGL games. It is easy, quick and powerful. Extension allows to create games based on physic or even multiplayer games. Below you can find video that shows what can be done in just two evenings.]]></description>
		<link>http://blog.burningice.pl/2011/01/03/andengine-in-action/</link>
			</item>
	<item>
		<title>JavaScriptMVC and Skylinetrooper.net</title>
		<description><![CDATA[My another friend has asked my to update his portfolio. And again I have chosen JavaScriptMVC as client side framework. I think that final effect is more than good. If you want to check it, visit www.skylinetrooper.net. I strongly recommend to check also Piotr private gallery under www.skylinesleep.net.]]></description>
		<link>http://blog.burningice.pl/2010/12/23/javascriptmvc-and-skylinetrooper-net/</link>
			</item>
	<item>
		<title>Madness? This is ImpactJS!</title>
		<description><![CDATA[Another great JS gaming engine is in the way. Just check out this awesome presentation where you can find some info about engine and editor (!): You can play in Biolab disaster to check how cool it is. I am over deep impression about it.]]></description>
		<link>http://blog.burningice.pl/2010/09/20/madness-this-is-impactjs/</link>
			</item>
	<item>
		<title>Bye Google Wave</title>
		<description><![CDATA[Today I have back from vacations, and I found bad news from Google: they will close Google Wave at the end of the year. But despite these wins, and numerous loyal fans, Wave has not seen the user adoption we would have liked. For me its quite strange: in my company we use Wave and [...]]]></description>
		<link>http://blog.burningice.pl/2010/08/09/bye-google-wave/</link>
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